Hi, just to say that I wrote about your game on my Amstrad CPC website. I bought it on Steam, will play when I will have some free time.
A downloadable game for Windows, macOS, and Linux
Master a dynamic 2D tile based universe...
In tribute to Amstrad CPC 464 (user-defined) "CHaRacter$" based games.
A challenging adventure begins...
- Discover a large "2D tile-based physics" including gravity, ballistics, fluid mechanics, thermodynamics, chemical and nuclear reactions
- Accumulate sufficient stocks of materials
- Design structures, machines and vehicles
- Take advantage of automation bricks
- Engineer various types of power plants to fulfill your growing needs for energy
- Seek your opponents through fog of war
- ...and more!
72 built-in levels
+ unlockable User Level Editor
and LAN Multiplayer Mode
People are talking about it:
PC Gamer (indeed!): "it allows a lot of room for experimentation when it comes to physics, and there's an emphasis on automation that recalls the likes of Factorio [...] Sounds fascinating, and with 72 levels it'll probably keep you busy for a while."
@thePalindrome (itch.io): "An amazing game that's devilishly tough at times!"
@joey (Discord): "I am just surprised this game hasn't already been made! Like, it just seems like such a good combination of mechanic: the logic gates + physics + building machines... it's really good!"
@aoi (bay12forums): "This is... quite something. It feels kind of like something you'd see if Zachtronics worked from ZZT (...) if anybody does enjoy logic puzzles, definitely give this little guy a try"
@krakout (twitter): "Regardless of whether you're an #Amstrad #CPC fan, this is really lovely and polished!"
@jmk462 (reddit): "We need more of this!"
@rabwin (canardpc, French forum): "Découverte super sympa ! (...) hâte de tester les autres niveaux!"
Minimal resolution 1360x768 / Optimal 1440x900 or +
Click download now to get access to the following files:
- V1.25.01 releasedOct 03, 2021
- V1.24.14 releasedAug 24, 2021
- PC Gamer article!Aug 11, 2021
- Discord CallingJul 16, 2021
- 20 levels unlocked!Jul 07, 2021
- You're not alone (anymore)!Jun 13, 2021
- Added some music...Mar 07, 2021
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An amazing game that's devilishly tough at times!
The game lets you skip a level here or there, but I've been stuck at level 22 for ages, spent many hours on it XD
I'm disarming the runaway miner by taking the top receiver... but I can't put it back afterwards, and I *think* I'll need it to clear the hot steam area (trying to cheese it by carefully dumping it elsewhere with "scooper" vehicles didn't really help). Either way, I get stuck on objective 4, and could use a bit of help!
Thank you for your comment, thePalindrome, such feedbacks are a true reward...
We need more people like you! You have achieved major steps and clearly deserve a free advice ;^)
/ / / / / / spoiler alert / / / / / /
Although this is an interesting idea, clearing the steam is not your priority: you need to make your way through obstacles, even if they are made of bricks... And the (right) crusher will not be of any help here, you are a pinball wizard after all... (remember?)Keep in touch!
Heh, fair enough!
I tried that, but ended up not making a large enough hole before dropping the boulder all the way down, and it takes ages to get back to that point!
As it is, I'm really liking the focus on logic systems and complex machinery, it's something I don't get to see too often, so thanks a ton for making this!
I am really sorry to torture you like this! I should probably be a bit more precise in my advice: first, boulders are not the only possible projectiles (see level 6), then you should find a way to "reload" another ammunition if your first shot is not accurate enough (do not forget to *reset* your "weapon" before that...)
PS. Maybe you lose time in the first part of the level. Knowing what to do, It takes me about 2 minutes to get an agent near the steam.
I still thank you very much in return for your "tons of thanks" and your indulgence. If you know other fans of logic systems and complex machinery, do not hesitate to lure them into this trap(!): collective intelligence is probably the best way of reaching level 72... even if I'd be very happy to help here and there ;^)
I'd considered some alternate ammunition, but you mentioning that does give me an idea to try...
Oh! One thing I am noticing, the levels in the windows build seem to be different at times! For example, level 4 has a more visible mechanism for the exit sequence. I wonder if level 22 was one that was polished a bit more as well (I'm starting a new save because yes :P )
EDIT: I've disabled my targeting computer, used the force, and managed to pierce the barrier! The facility has been saved! I wish to report my success in this operation to High Command, and then return to the training center!
...by the way, you're right, I did improve the first levels a bit (including #22), because some early players ran away screaming!
Few jedis got past level 22, and I never heard from them again, I hope that won't be your fate ;^)
Personally I like level 44 a lot but there are many obstacles to overcome until then...